Level Design

My learning experience in level design goes from creating a variety of environments from natural to industrial motifs. Here are a few samples of some of the work I have done in the past or I am currently doing.

Below is some of the work I did for the The Estate, a survival-horror game created in project development I.




Below is a underground industrial facility I worked on during level design 1 and continue to develop. I gained the skill of making sound transitions, and also how to hardattach static meshes to each other to make them move together in matinee.